Of course, there are some adjustments made, otherwise we would have too many extreme cases from the early years, and extreme dominating players like Ruth had to be toned down a bit too.ĭuring game creation, this area displays the text 'Please set after game has been created!' When you access this screen through Game Setup later, the database path will be set to the directory that stores your historical database. A player who hit 20% more home runs (park-adjusted) than league average in 1969 will get the same power rating as a player who hit 20% more HR than league average in 2001, despite the absolute HR numbers being different. That means that players are relatively comparable. Ruth is picked, and then the game randomly chooses the year 1927 as the import year for him) and then adjusted to a neutral era. Ratings are calculated based on comparison to league totals of the base year (i.e. Once a player is randomly selected, the game selects a random career year, uses this as the base for the current ratings (also depending on what mode, it uses recalc settings too for example) and sets the player's age accordingly. If this box is enabled, OOTP will generate rookies who are random players from all years in the historical database. If this box is unchecked, all historical rookies will be dumped into the first-year player draft pool. Rookies will be imported on the first day of the preseason. If you want historical rookies to be assigned to the same teams they played for in real life, you must disable the first-year player draft in the Amateur Draft Rules section of the Rules screen.
If this box is checked, each year the actual rookies from the historical database will be imported into your league automatically. The Historical Rookies Options affects the treatment of rookies in historical leagues. Players miss seasons according to historyįorces players to miss seasons in OOTP when they did in real life, for example due to military service. Otherwise, OOTP will decide retirement by itself, and historical players may end up having significantly longer or shorter careers than they did in real life. Realigns your league finances with actual historical numbers after each season using a set of historical financial data stored in OOTP Baseball/data/database/financials.txt.įorces players to retire from OOTP after the same season in which they retired in real life. Import adjusted financial settings after each year See the Overall Team Strategy Screen for more information on the different strategies this can affect. This includes things such as the frequency of stolen bases, etc. For example, real-life statistics would cause Dennis Eckersley to become a relief pitcher at the same time he did in real life, while AI evaluation could cause him to remain a starter.Īutomatically changes leaguewide strategies according to the historical era. OOTP will automatically handle changes in team names, nicknames, league structure, etc.ĭefines whether or not an expansion draft will be held at the same time one happened in real life.ĭefines how many players are protected in the expansion draft.ĭefines whether historical progression will be based on the real-life statistics of a player or the AI's assessment of his skills.
OptionĪutomatically expands your historical league at the precise time that real-world leagues expanded. Historical Progressing Options control how your league behaves between seasons. If enabled, OOTP automatically disables the following rules for this league: roster limits, injuries, and suspensions. If this is enabled, OOTP will force the use of real historic lineups for each game. If this is enabled, OOTP will force transactions to occur just as they did in real life, including player drafts, injuries, suspensions, and player trades. Historical Transactions/Lineups define how closely you want your league to match what happened in real life. However, they all simply link to sections lower in this page, so just scroll down to find the appropriate section. Note: The above links will not work from within the in-game browser. It is divided into the following sections: The Historical Settings screen is only available when a historical league is selected, and is used to modify a variety of options related to historical simming. The Historical Settings screen is accessed from the Create New Game screen during game creation.